There's something cold and off-putting about Tarsem's CGI abuse in Immortals. Admittedly gorgeous, its clean aesthetic is one glob of frozen Vaseline away from being a mash-up of 300 and Mathew Barney's Cremaster series of art films... and that's just the impression left by the first three minutes. By the time Frida Pinto shows up and John Hurt starts narrating, you question why actors and storyline are being introduced to ruin the clean. cartoon-y tableau. Tarsem may be the most painterly director since Peter Greenaway, but his CGI compositions commit the crime of being, for all their showmanship, not quite good enough. You're always aware of what's been pasted in digitally, and it always looks a little unfinished.That said, damn, this is one good-looking movie. Nearly two solid hours of sparse-yet-sumptuous eye-candy. Add one more "S" here, "sterile." For all the aggressive fight choreography and sanguine splashes of color, everything here has, again, a touch of aspirational CGI: the unreality of composited sets and impractical effects. Even using people seems excessive, Immortals should have simply been programmed like an arty video game.